Showing posts with label Industry. Show all posts
Showing posts with label Industry. Show all posts
Read this - news regulation
FACTS TO REMEMBER - after news 2 assessment!
Political contexts
- Newspaper aligned to political parties or ideologies. Leveson report criticised links between politicians and newspaper producers.
- UK has history of Press Freedom- no legal interference but permitted to be politically biased.
- Power of online media- fake news, Cambridge Analytica. IPSO
THE
GUARDIAN
|
THE
DAILY MAIL
|
Broadsheet
|
Mid-market tabloid
|
Left leaning/Labour/Lib Dem
|
Right wing/Conservative
|
More Remain/Pro European
|
Pro-Brexit/Anti European
|
Middle class 18+ (uni paper)
ABC1
|
Middle aged, middle England C1C2D
|
Forward thinking, liberal
|
Traditional British and pro Royal
values
|
Hard/World news with a specialty
edition every day of the week ie creative, cooking etc well known guide to
the arts
|
Sensationalises hard news, focuses
more on soft and celeb news as well as local UK stories. Takes itself
seriously with absurd stories.
|
Tends to be more objective –top journalism
is a priority
|
Tends to be more subjective – takes liberties
with the truth
|
Interesting facts:
- Newspapers supporting Brexit before the referendum were Daily Mail (the most articles), Daily Star and Daily Telegraph
- The new editor for the Daily Mail is Geordie Greig who always supported Remain when he led the Mail on Sunday
- Newspapers supporting Remain The Guardian, Daily Mirror and Financial Times (not left wing)
- The average reading age of the UK population is 9 years – that is, they have achieved the reading ability normally expected of a 9 year old. The Guardian has a reading age of 14 and the Sun has a reading age of 8.
- 2017 saw a large number of ‘multiple’ complaints, where more than one similar complaint was made about the same article, which has contributed to the high number of complaints received. Unsurprisingly, newspapers with the largest circulations received the highest number of complaints with The Sun topping the list of most complaints received with 4,847 complaints, followed by the Daily Mail (4,176), Mail Online (3,536), Metro (1,500) and The Mail on Sunday (1,452).
How Netflix changed tv and How Netflix is Killing Traditional TV
Type up your notes and copy notes from articles presented in class.
https://www.theguardian.com/media/2016/jun/12/will-netflix-really-steal-traditional-tvs-crown
https://www.theguardian.com/commentisfree/2013/feb/15/ways-watching-technology-television
https://media.netflix.com/en/press-releases/ready-set-binge-more-than-8-million-viewers-binge-race-their-favorite-series
https://www.theguardian.com/media/2016/jun/12/will-netflix-really-steal-traditional-tvs-crown
https://www.theguardian.com/commentisfree/2013/feb/15/ways-watching-technology-television
https://media.netflix.com/en/press-releases/ready-set-binge-more-than-8-million-viewers-binge-race-their-favorite-series
Greg James
Radio 1 targeting audience from Great Baddow High School
- Yesterday's quiz
- Pass the Pasty
- Unpopular opinion - HP should have died, cheese is overrated etc
- Jan Slam - prizes every day in January
- You're up to date with the latest news - quote from an interview now a regular segment
- Look at media twitter feed for useful articles as well as online
Video Games Regulation - Minecraft regulation
ESSAY QUESTION PRACTISE - tidy up your version and upload
Q. Explain the impact of digitally convergent media platforms on video game production,
distribution and consumption.
Refer to Minecraft to support your answer. Use Minecraft to support your answer throughout.
Explain the Impact: Tell the examiner about the importance
Digitally Convergent Media Platforms: Devices that link us to shared content via a network
Video game production:
Creating a Video Game Distribution: How it circulates, is marketed and is advertised
Consumption: Audience purchasing the game
Audience pleasures from playing the game.
Conclusion:
Refer to Minecraft to support your answer. Use Minecraft to support your answer throughout.
Explain the Impact: Tell the examiner about the importance
Digitally Convergent Media Platforms: Devices that link us to shared content via a network
Video game production:
Creating a Video Game Distribution: How it circulates, is marketed and is advertised
Consumption: Audience purchasing the game
Audience pleasures from playing the game.
Conclusion:
Minecraft documentary
For all Minecraft tasks you shall be using the following labels: Video games, Industry and Audience
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